gl renderer: Add some often needed debug code
authorTimm Bäder <mail@baedert.org>
Thu, 28 Nov 2019 08:01:56 +0000 (09:01 +0100)
committerTimm Bäder <mail@baedert.org>
Tue, 3 Dec 2019 07:40:34 +0000 (08:40 +0100)
gsk/gl/gskglrenderer.c

index fa3807829783c233991773f1324e5f6e1ba1e25e..d6f5111ba00993b91125dfa0bf28abd562759db8 100644 (file)
@@ -1444,6 +1444,16 @@ blur_texture (GskGLRenderer   *self,
     { { texture_to_blur_width,                        }, { 1, 1 }, },
   });
 
+#if 0
+  {
+    static int k;
+    ops_dump_framebuffer (builder,
+                          g_strdup_printf ("blurred%d.png", k++),
+                          texture_to_blur_width,
+                          texture_to_blur_height);
+  }
+#endif
+
   ops_set_render_target (builder, prev_render_target);
   ops_set_viewport (builder, &prev_viewport);
   ops_set_projection (builder, &prev_projection);